My World of Warcraft guild has been together for over four years now and through all the highs (new expansion packs) and lows (waiting for new expansion packs), it’s been an incredibly positive experience. However recently we’ve been hit by the double whammy of a heavy grind-for-gear expansion and low population server which has meant that we’ve struggled outside of our core raiding team to get regular full 10-man raids. Consequently we decided to move the guild to a high population server.
Such moves often have a disruptive effect of only carrying over dedicated guild members, due to the transfer fee, so we knew we would lose more of our part time members – often those who’s main characters aren’t in the guild. Therefore this was a watershed moment for our little community. I started pulling together a few screenshots to commemorate the last four years in World of Warcraft and this is what I ended up with…
I started Dragon Age: Origins a while back, but the little matter of World of Warcraft Cataclysm put it on a back burner for me until recently. I will endeavour to try and keep spoilers out of this review, so it may feel like I have omitted certain major elements but I am wary of ruining the storyline for those who have not played the game yet.
The allure of the storyline is that most of the big choices you have to make are not black or white, good or evil. They are delightful or elegantly exposited shades of grey. Sometimes neither option is preferable; sometimes you feel that you have little choice at all. The dwarven storyline and Morrigan’s bargin come readily to mind.
The game opens up with a short story arc that is dependent upon your character’s race. I chose the human noble and rolled a rogue. It was easy enough to complete this story arc without dying, which earned me an unexpected achievement.
Your first companion is Dog, whom you can name. It’s a lovely touch, especially for some of the dialogue choices he can provide later on. I had Dog in my party for a little while, but I dropped him as I progressed. I did give him nice juicy bones as gifts whenever I got back to camp, which made me feel a little less guilty about leaving him behind!
After you complete your initial story arc and the Grey Warden introduction, you get Alistair joining your group. He makes a decent tank for the remainder of the game if you spec him properly, which means a shield and one handed weapon, not a two handed. As an aside, I was less than impressed with two handed dps throughout the game.
Early on Morrigan will join your party as a companion. As well as having a role in the overall story arc, she also provides good ranged dps and crowd control, which is invaluable in certain encounters.
As you emerge from this linear storyline you get several major quests directions to pursue.
Arl of Redcliffe
First up, is the Arl of Redcliffe quest line. The encounters are quite easy at this low level and help you get used to the combat system and using potions, poisions, traps etc.
My main source of irritation in the game was the combat system. To begin with I found that in simple combat situations, despite hitting the keyboard shortcut to select the whole party, and then clicking a mob to attack, a character could still be left just observing the unfolding situation instead of joining in. However the situation improved once I customised the Tactics system.
Next up I chose the Magi quest, Broken Circle. This was purely by luck however it made life easier as you end up with a healer joining your group going forward. I suggest that you do this as early as you can as Wynne makes a big difference to keeping your party alive when things get tricky.
Lastly I did the dwarven quest line A Paragon of Her Kind, which really was tedious. The climax of the story arc was interesting but there were many underground dungeons to clear to get there. The final fight in the dwarven storyline was probably the most difficult I encountered in the whole game. My tip here is to learn how to use the Tactics system correctly and to get your mage to consume the lyrium crystals early on.
I also did many of the side quests, over 75% of them, alongside doing the main storyline quests. The experience rewards aren’t high, but it does help in generating gold and seeing more of Ferelden and its people.
The main storyline really starts to hit its pace at The Landsmeet, and your previous choices will come back to support or haunt you here. The storyline becomes pretty linear from this point onwards, so make sure you have finished up all your side quests. You start to see more cut scenes and dialogue exchanges interspersed with encounters. There is an amusing, short prison escape available, depending on your choices.
The Final Battle was pretty straight forward, and I surprised myself at one-shotting the final boss. I didn’t bring my armies into play during the clearing parts of The Final Battle, so I suspect that the mobs scale their numbers accordingly.
It took me only a few hours to settle on the group that I would take through to the end game on Normal Mode. I went with:
If you are struggling in fights, check the balance of your group. It doesn’t matter what class you choose to play as the companions available to you will always be able to fill in any missing roles.
Learn to pull mobs properly. Park your party up around a corner and then send a single ranged member in to pull the nearest mob. This will often result in getting a more manageable pack. Stealthed rogues armed with a bow are great for this and also they can scout for traps.
Learn how to use crowd control tactics such as stuns, freezes, and paralyze.
Doorways are a great way to throttle back an incoming pack of mobs.
Learn how to use the Tactics system. You will be able to ignore it early on but it becomes more important as you progress.
Use a balanced group of ranged and melee. Characters can be equipped with both ranged and melee weapons and you can swap during combat depending on the situation.
If your Arcane Warrior is having aggro issues, try moving down to a lighter armor set.
Buy bags as soon as you can.
You can store armor and weapons on your other companions in camp to help empty your bags.
Learn which magic your mobs are vulnerable to and which resistances they have and equip and engage accordingly.
Keep your lesser used companions armor and weapons up to date as you will need them in the end game.
You don’t get to take back your party’s equipment after you kill the final boss as you go straight to a cut scene. So if you want to export them out for the expansion, Awakening, unequip just before the boss dies and swap in lesser equipment.
An excellent and accurate resource for help and reference is the Dragon Age Wiki.
Remember to equip your own patience, and save often!
My review would not be complete without mentioning Alistair, brilliantly voiced by Steve Valentine. As a human noble female, Alistair was the love interest in my storyline and he is a pivotal character overall in the game.
Without giving away spoilers, all I can say is that I started the game intending to play in a Neutral Good style but by the end of the game, I was more than a little fond of Alistair both in and out of character and I chose to compromise my character’s choices in the end game to support and stay with him.
Dragon Age: Origins is a great Role Playing Game. There are some short comings in the combat system, but the plot and characters make this easy to overlook. It is no surprise to read on the Bioware Community forums that many players do multiple playthroughs to explore different characters and different choices.
Dragon Age: Origins – This is War Fan Video
Video contains spoilers and adult themes. Play at your own risk.
Video is by JamesMuia. Music is “This is War” by 30 Seconds to Mars and is played during the game credits.
The quest “Through a Glass, Darkly” is part of the chain to obtain the Legendary dps caster weapon, Runestaff of Nordrassil. It requires the player to solo The Nexus instance.
I play an undead shadow priest but this guide should be suitable for any caster. There is some specific shadow priest advice at the end of the guide.
This instance is really a health and mana management exercise until you get to the boss. To provide some frame of reference, I did this with 3 pieces of Tier 12 gear and an average gear level 374. I bought health pots, flasks, and a full stack of buff food.
As an aside, if you’ve cleared to the boss and you wipe, you will get a short time where you get a portal back to the boss from just inside the entrance, without having to clear the instance again. In my experience, I think this was around 4 or 5 attempts. You can repair at Transitus Shield.
Unless you enjoy hours of floor inspecting, you will need to setup your UI properly. This made a huge difference to my progress in the boss fight. Create a macro firstly to set Thyrinar on focus, and then to dispel or spell steal Twilight Restoration from him. Also, setup a UI warning (using an addon like Power Auras) for Twilight Restoration and also for Twisting Twilight so you can get moving a second earlier.
If this all sounds like too much bother – I didn’t macro the dispel for my first 10 attempts. After I wrote the macro and setup the alerts, I got him down in 2 attempts. It’s up to you how much you like looking at floors close up.
You talk to Tarecgosa just inside the entrance and she leads you off. Whenever she is fighting alongside you she has an aggro table, so you can let her tank. If she gets too low on health she will ice block and then you’re on your own until she heals up.
At the first mob you encounter, Tarecgosa tanks and you get two non-elite Magic Hound adds that come one at a time. They can be feared but be warned that they have a silence. Remember the ubiquitous WoW adage, glowing stuff on the floor hurts.
The second mob you encounter, rinse and repeat.
Then Tarecgosa leaves you to it, and straight away you get three Magic Hounds. Their silence can be a pain. If you are unlucky you can fear them into the first pair of ice blocked wraiths waiting at the start of a gauntlet, however you can easily aoe the wraiths down as they have little health. They will respawn within a minute or so but won’t aggro if you’re not too close.
Once you have the dogs down, take a couple of minutes to heal and mana regen back up. You will be in combat, so unfortunately you can’t eat up.
Then run the gauntlet up the ramp, stopping between the ice breathes that come out from the walls which will one shot you. The wraiths are aoe trash and die easily. Once you get to the top, move a little bit away while you heal and mana up again, as the mobs will respawn and aggro if you are too close.
Ahead and to the right you will see Tarecgosa held captive by two mobs. You can take them one at a time, and she’ll help you a little with the second. Once she’s free she’ll lead you off again. If you know where you are going you can run ahead, and quickly eat/drink up as you’ll be out of combat.
The next mob is an elite dog. He can’t be feared. His spellfire is nasty so don’t get hit by it. He freezes in place while casting so it’s easily avoidable. When he’s around 25% Tarecgosa will give you a hand.
The next phase is my favourite part of the encounter. You jump on a platform which will automatically start circling an elite mob. Click on one of the orbs on his platform to give you a shield, which is necessary for the Nova which comes around 10s into the fight. You can use all orbs on each platform, as there are plenty. Once the elite is down, two non-elites spawn, burn them down and click on one their platforms, which will take you off to the next elite. Then it’s a case of rinse and repeat, apart from when Thyrinar talks to you, where you need to bail to a free platform as soon as you can.
When you get turfed onto the ground try and avoid the elites as Tarecgosa will take care of them. However, if you’re really unlucky she can miss one and it comes with you to the boss fight.
Next up is Thyrinar.
The mistake I made here the first few tries was to try and burn him down. That is not how the fight works. You need to dispel his healing within one tick otherwise you will be there forever. The rest is dealing with stuff on the floor and the adds, then throwing up dots and damaging Thyrinar when you can.
At the start of the fight you get a few seconds with no complications. Blow everything you can at this point – trinkets, cooldowns etc, as after this it gets manic.
Whenever your alert goes off for Twilight Restoration, dispel or spell steal it straight away – it is completely priority. This is the first mechanic.
The adds are a pain and they will counterspell you if they touch you. I dotted them, feared them and then burned them down. Occasionally, when I feared the adds near a pylon they evaded, popped to full health and started hitting on me. They are non-elite, and you need to get rid of them as soon as you can. It worked best when I pro-actively moved to the ramp to pick them up. This is the second mechanic.
As I had set an alert for Twisted Twilight being cast, and was able to start running around the edge of the platform before it hit. Be careful not to get stuck on a pylon, especially around Tarecgosa. This is the third mechanic.
You can find that you are having to deal with all 3 mechanics at any one time. In this instance, cooldowns were useful – for me that was shadowfiend, and dispersion.
Whenever you get a moment, throw damage at Thyrinar. You can silence his Twilight Blast for a few seconds, if you need to heal up.
When you get him down to around 30%, Tarecgosa will give you a random buff to assist with the fight. I got mana regen and haste on the two times I got this point.
The bottom line is don’t fret about dpsing down Thyrinar, focus on managing the 3 mechanics I’ve stated above. These are the keys to getting him down.
Then revel in your eliteness and enjoy the cut scene 😉
For shadow priests
I had to respec as I needed to improve my self healing. So I took Power Word:Shield glyph that healed me for 20% of absorption, and I changed my talents. I definitely had to take Improved Psychic Scream and Silence was useful when things went a bit pear-shaped.