Lost Mine of Phandelver: Session 1

This post contains spoilers for the D&D Starter Campaign, The Lost Mine of Phandelver.

Session 1: 12 Aug 2017

After surviving a goblin ambush on the Triboar trail and following some casual dead horse throwing, Narcoleptics Incorporated headed into Phandalin. Seemingly unconcerned about the fate of Daemarr’s cousin, Gundren Rockseeker and his friend Sildar Hallwinter, they settled into a gallon of fine ale in the Stonehill Inn.

The next morning the intrepid adventurers spoke with several upstanding members of the village, many of whom were concerned about the thuggish Redbrands whom had been terrorising the good people of Phandalin. Also many of these villagers seemed incapable of sorting out their own concerns and were in dire need of assistance on a variety of matters.

Deciding that they had to deal with the Redbrands, the adventurers survived a street brawl before venturing into the ruins of Tresendar Manor. After stocking up in the armoury against the global shortage of crossbow bolts, they overcame a nothic in order to repeatedly review the Redbrands’ choice of bedlinen in the barracks. They had an erudite and enlightening conversation with a beleaguered goblin named Droop, who reminded the adventurers about the poor kidnapped wife and children of Thel Dendrar whose corpse was rotting at the bottom of the nothic’s crevasse.

After an epic battle against a rat, Narcoleptics Incorporated first crippled and then captured Iarno “Glasstaff” Alberk, head of the Redbrands in the area. Whilst Glasstaff was spilling the beans on an ominously named drow called The Black Spider, Solar – the homicidal halfing – decided to exact his revenge and slit Glasstaff’s throat. Covered in arterial blood, the adventures trooped back to the Stonehill Inn for more ale and a better class of bedsheets.

Elmar Barthen was becoming very distressed about Gundren’s failure to arrive in Phandalin and eventually the adventurers agreed to return to the scene of the goblin ambush to search for the dwarf. After a fall, a bruised buttock and pride, Narcoleptics Incorporated headed into a hideout of the Cragmaw goblins. After worrying about feral wolf rights, they managed to save Sildar Hallwinter from the clutches of the goblins. He has returned to Phandalin to speak to his contact Iarno Albrek, whom he was rest assured was alive and well.

We left the intrepid adventurers in a cave with a waterfall and twin pools…

Outstanding quests:

– A grumpy old miner named Lanar wants to be left alone in the stables but also mentioned that orc raiders had been seen at the east end of the Triboar Trail

– Daran Edermath, is not only puzzled about missing a few apples from his orchard, but also about reports of undead up the ruins known as Old Owl Well

– Sister Garaele wants the party to give Agatha, the banshee up at Conyberry, a silver comb in exchange for information about a spell book

– Qelline Alderleaf and her son Carp are wondering why her troublesome nephew Solar hasn’t visited her yet

– Droop informed the adventurers that Cragmaw Castle is up north near the big load of trees

– Mirna Dendrar thinks that there might be a valuable heirloom hidden up in the south east part of Thundertree

– A drow called Black Spider is searching for the long lost Wave Echo Cave to find the Forge of Spells

– Sildar Hallwinter informed the adventurers that the three Rockeseeker brothers recently located an entrance to Wave Echo Cave and Gundren had a map. Klarg, the leader of the goblin band had orders from the Black Spider to waylay Gundren and bring the dwarf to him. Sildar believes it’s most likely Gundren has been taken to the goblin chief at Cragmaw Castle

– And, Elmar Barthen is wondering whether that higfalutin Lord Kosef is ever going to return the wagon and two oxen he borrowed…

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