Lost Mine of Phandelver: Session 2

Lost Mine of Phandelver- Session 2: 7 October 2017

In the previous session, we had left the intrepid adventurers in a cave with a waterfall and twin pools…

Narcoleptics Incorporated battled valiantly through Cragmaw hideout and defeated Klarg, the bugbear – with the aid of Quarion’s ever un-realiable crossbow and an unconcious rogue halfling. After a moral debate on whether to feed the dead goblin corpses to the poor feral wolves, the band of adventurers headed back to Phandalin.

Solar’s near brush with death put into perspective the fact that he had been neglecting his family duties (a recurring theme for the group), so the adventurers headed off to see his aunt, Qelline Alderleaf. After a scolding, she suggested that they find Reidoth the druid to help them in their search for Daemarr’s cousin – to which the cleric just shrugged.

After leaving the idyllic farm, there was a lively, informed and erudite discussion of the merits of heading to Thundertree versus Conyberry. After both sides had exhausted their arguments, the adventurers set out for Neverwinter – in their ‘borrowed’ wagon.

Surviving both a hobgoblin and ogre attack on the road, they limped into the capital city of the Sword Coast. New armor and weapons were purchased and with much relief, they were able to palm off the rather ugly frog statue they had found in Klarg’s possession.

After a slight miscommunication concerning the matter of oars versus whores – Salazar was able to convince Alfred, a rather salty sailor, to take them up river to Thundertree. She promised him a dragon’s tooth as part payment for the passage, if she was able to rid Thundertree of a green dragon called Venomfang.

Thundertree

After battling twig blights, the intrepid band found Reidoth the druid, whom told them about the masked people he had seen at the east end of Thundertree. Also he marked on their map, as to the possible location of Cragmaw Castle. Quarion was chuffed with his bartering of Reidoth’s staff – especially when he discovered that the properties of the wooden staff were in fact that it was a staff made of wood.

After fighting their way through ash zombies and giant spiders, the group located the gold pendant hierloom that Mirna Dendrar had tipped them off about in the Herbalist’s shop.

In a novel change of tactics, instead of bludgeoning, burning and slicing all of the Dragon Cultists to death – Narcoleptics Incorporated made a temporary alliance with Favric – the leader of cultists. The alliance pretty much lasted the 120 feet to the town square. After convincing the cultists to rest, the adventurers slyly laced ration packs with foxglove and then heroically slew their incapacitated allies. Adding to their temporary descent into thuggery, they kicked over the statue in the centre of the square.

The group then headed up to the aptly named Dragon’s Tower, where they engaged in a terrible battle with Venomfang. Salazar sensing her destiny was at hand, leapt forward with a victorious battle cry and struck the killing blow. As her prize, she pulled out six of the dragon’s teeth.

Bronze status of a female warrior
Salazar the Slayer

Upon returning the town square, Salazar saw through the piles of bloodied, bled-out corpses and struck her victory pose that one day would be captured as the new statue in the town square. Underneath would be the following inscription: Salazar the Slayer.

The team cleared out the rest of Thundertree, including some acrobatics with zombies that the Neverwinter Circus Troupe would have been proud of and headed on back to Neverwinter.

Being rather bored of their dairy-centric rations, Narcoleptics Incorporated branched out into spear fishing and managed to secure themselves 6lbs of fish – which was the highlight of the trek back. The low light being Quarion’s friendly fire into Salazar during a stirge attack.

Neverwinter

Once back in Neverwinter, Salazar found Alfred in The Tipsy Sailor near the docks and gave him the dragon tooth she had promised.

A young squire
Earnest Goodfellow – Lord Kosef’s squire
Eyeing the accommodations of The Tipsy Sailor with some disgust, Kosef requested an audience with King Neverember. After having the ‘honour’ of being made to wait all day, his audience was granted! King Neverember thanked Lord Kosef for all his efforts to maintain peace, law and order throughout the Sword Coast. As a boon, the King granted Kosef his request for a squire – a young man called Earnest Goodfellow. Kosef was mightily relieved to have someone to carry out his more tedious duties – like dressing.

Deciding that riding in a wagon really was not in keeping for either a Lord or an elf – Quarion and Kosef both purchased horses. For Quarion, he named his fine white steed, Gandalf. Kosef named his fine black stallion, Horse.

Feeling like heroes striding through the world, Narcoleptics Incorporated headed back out on the road. We leave them camped for the night, where Daemarr has seen ghouls emerging out of the undergrowth and cast Light in order to aid his human companions. Unfortunately, the first object he touched was Gandalf, the mage’s horse…

A black stallion
“Horse” – the trusty steed of Lord Kosef.
He doesn’t glow in the dark…

Outstanding quests:

– A grumpy old miner named Lanar wants to be left alone in the stables but also mentioned that orc raiders had been seen at the east end of the Triboar Trail

– Daran Edermath, is not only puzzled about missing a few apples from his orchard, but also about reports of undead up the ruins known as Old Owl Well

– Sister Garaele wants the party to give Agatha, the banshee up at Conyberry, a silver comb in exchange for information about a spell book

– Droop informed the adventurers that Cragmaw Castle is up north near the big load of trees. Luckily Reidoth the druid has marked a more accurate location on the map.

– A drow called Black Spider is searching for the long lost Wave Echo Cave to find the Forge of Spells

– Sildar Hallwinter informed the adventurers that the three Rockeseeker brothers recently located an entrance to Wave Echo Cave and Gundren had a map. Klarg, the leader of the goblin band had orders from the Black Spider to waylay Gundren and bring the dwarf to him. Sildar believes it’s most likely Gundren has been taken to the goblin chief at Cragmaw Castle

– And, Elmar Barthen is wondering whether that higfalutin Lord Kosef is ever going to return the wagon and two oxen he borrowed…

Lost Mine of Phandelver: Session 1

This post contains spoilers for the D&D Starter Campaign, The Lost Mine of Phandelver.

Session 1: 12 Aug 2017

After surviving a goblin ambush on the Triboar trail and following some casual dead horse throwing, Narcoleptics Incorporated headed into Phandalin. Seemingly unconcerned about the fate of Daemarr’s cousin, Gundren Rockseeker and his friend Sildar Hallwinter, they settled into a gallon of fine ale in the Stonehill Inn.

The next morning the intrepid adventurers spoke with several upstanding members of the village, many of whom were concerned about the thuggish Redbrands whom had been terrorising the good people of Phandalin. Also many of these villagers seemed incapable of sorting out their own concerns and were in dire need of assistance on a variety of matters.

Deciding that they had to deal with the Redbrands, the adventurers survived a street brawl before venturing into the ruins of Tresendar Manor. After stocking up in the armoury against the global shortage of crossbow bolts, they overcame a nothic in order to repeatedly review the Redbrands’ choice of bedlinen in the barracks. They had an erudite and enlightening conversation with a beleaguered goblin named Droop, who reminded the adventurers about the poor kidnapped wife and children of Thel Dendrar whose corpse was rotting at the bottom of the nothic’s crevasse.

After an epic battle against a rat, Narcoleptics Incorporated first crippled and then captured Iarno “Glasstaff” Alberk, head of the Redbrands in the area. Whilst Glasstaff was spilling the beans on an ominously named drow called The Black Spider, Solar – the homicidal halfing – decided to exact his revenge and slit Glasstaff’s throat. Covered in arterial blood, the adventures trooped back to the Stonehill Inn for more ale and a better class of bedsheets.

Elmar Barthen was becoming very distressed about Gundren’s failure to arrive in Phandalin and eventually the adventurers agreed to return to the scene of the goblin ambush to search for the dwarf. After a fall, a bruised buttock and pride, Narcoleptics Incorporated headed into a hideout of the Cragmaw goblins. After worrying about feral wolf rights, they managed to save Sildar Hallwinter from the clutches of the goblins. He has returned to Phandalin to speak to his contact Iarno Albrek, whom he was rest assured was alive and well.

We left the intrepid adventurers in a cave with a waterfall and twin pools…

Outstanding quests:

– A grumpy old miner named Lanar wants to be left alone in the stables but also mentioned that orc raiders had been seen at the east end of the Triboar Trail

– Daran Edermath, is not only puzzled about missing a few apples from his orchard, but also about reports of undead up the ruins known as Old Owl Well

– Sister Garaele wants the party to give Agatha, the banshee up at Conyberry, a silver comb in exchange for information about a spell book

– Qelline Alderleaf and her son Carp are wondering why her troublesome nephew Solar hasn’t visited her yet

– Droop informed the adventurers that Cragmaw Castle is up north near the big load of trees

– Mirna Dendrar thinks that there might be a valuable heirloom hidden up in the south east part of Thundertree

– A drow called Black Spider is searching for the long lost Wave Echo Cave to find the Forge of Spells

– Sildar Hallwinter informed the adventurers that the three Rockeseeker brothers recently located an entrance to Wave Echo Cave and Gundren had a map. Klarg, the leader of the goblin band had orders from the Black Spider to waylay Gundren and bring the dwarf to him. Sildar believes it’s most likely Gundren has been taken to the goblin chief at Cragmaw Castle

– And, Elmar Barthen is wondering whether that higfalutin Lord Kosef is ever going to return the wagon and two oxen he borrowed…

LMoP: Character tokens and table cards

This week the players have chosen their characters and character names, so I spent the day creating the character tokens and table cards.

Character tokens

I really wish I was talented enough to be able to draw. Since any attempt looks like something from a primary school art lesson, I found these great character images by searching on Pinterest (links below).

I scaled them down to be 1.25″ diameter and adjusted the heights to account for the differences between the different races. A check on Reddit advised on the fonts in the D&D 5th Edition Players Handbook and then I googled for free alternatives (see below) – hopefully this means that the name labels look similar.

Player Tokens

I printed out two copies on photographic paper, SprayMounted them together and laminated them. Unfortunately, they are a little loose in the stands but I was limited to thickness that the laminator would take. That said, I think they look cute.

Character table cards

I saw these character table cards on Reddit and they looked amazing. I thought that these would help our new group understand each other’s stats.

Player Cards

Also, I thought it might help me easily see some of their stats without having to keep flicking through my DM folder. Whilst I think they look nice for the players to see a larger image of their character, I got the font size too small to read across the table ! D’oh !

References

Images:

Fonts:

D&D Spell Cards, Crib Sheet and Monster Tokens

In a couple of weeks time, I’ll be embarking on running my first D&D campaign – The Lost Mine of Phandelver. Ahead of the session, I’ve started preparing some of the game aids I think we’ll need.

Spell Cards

First up, was the Cleric and Wizard spell cards. These cards will make it easier for the players to review their spells, remind them what spells they have memorised and choosing new spells when they level up.

spell cards

I found these excellent free D&D spell cards so I printed out the relevant pages on nice photographic paper, stuck them together with SprayMount and then laminated them. Luckily for me, the starter campaign doesn’t require all the spells available in D&D, which is good considering the Wizard deck runs to 58 pages !

Having a guillotine was a must for ensuring all the cards are the same size. I’m really pleased how nicely they turned out, especially since buying these decks would cost around £30.

Players’ Crib Sheet

Next up, I’ve created a crib sheet for the players from the information in the LMoP Starter Set Rulebook.

LPoM Player Reference Guide

I took the basics from the LMoP Basic Rules. Also, I borrowed bits from the Rules Reference page of morepurplemorebetter’s Character Sheet pack on the Dungeon Master’s Guild.

Monster tokens

I’m expecting that small skirmishes will be conducted in the ‘theatre of the mind’. But I am planning to use a battle map for some of the bigger encounters. So I found some LMoP tokens on Reddit for these monsters.

game tokens

These were also printed on photographic paper. Rather than going crazy trying to cut out all these circles, I found a circular punch with exactly the right diameter, which worked brilliantly. In order to give the tokens some weight, I’ve stuck them onto 1″ zinc plated washers that I bought from a craft store. I’ve only shown some regular monsters here, so as not to spoiler the campaign !

Materials

So it’s been a bit of a crafty weekend and I’m really happy with how things have turned out so far. Here is a list of the supplies I used:

Spell Card and Monster Token Supplies